Character Technical Artist

  • Company: Microsoft
  • Location: Redmond, Washington
  • Posted: February 16, 2018
  • Reference ID: 1080419
Microsoft Game Studios' 343 Industries is looking for a Character Technical Artist to help develop new experiences in the Halo universe. A Character Technical Artist develops tools/frameworks/workflows, solves technical production issues, and creates believable deformations on characters, weapons, vehicles and props.

Chief Responsibilities:
•Develop character, weapon, and vehicle content and workflows in Maya and game engine.
•Develop tools, scripts, plugins to streamline processes.
•Solve technical production issues, especially those related to engine related troubleshooting.
•Work with content teams (such as animation or design) understand technical restrictions.
•Optimize Sandbox content to fit within perf budgets.
•Become well-versed inworkflows and pipelines, identifying simplifications where possible.
•Create technically sound frameworks for characters, weapons, and vehicles.
•Demonstrates, communicates and exemplifies clear expectations for quality of work, productivity, communication and professionalism to the team.
•Take ownership in pre-production planning to define and address technical design requirements and issues.
•Create documentation and tutorials relating to technical issues.
•Excel as a team player and strive to maximize team/department performance and collaboration.

Minimum Requirements:

•3 years experience within the fields of Technical Art/Animation.

•Degree in Computer Science, Commercial Art or related fields.
•Knowledge in Python and MEL.
•Knowledge of Maya for animation and rigging.
•Knowledge of Animation principles and Kinematics.
•Solid foundation in human anatomy and mechanical principles.
•Excellent organizational, communication, and interpersonal skills.
•Work well under deadlines and multi-tasks.
•Is self-motivated and self-reliant.
•Excellent troubleshooting skills.

•Facial rigging experience.
•C# and C++ (Maya API) experience.
•2+ years of experience in the games industry including shipping AAA console titles.

Microsoft is an equal opportunity employer. All qualified applicants will receive consideration for employment without regard to race, color, sex, sexual orientation, gender identity or expression, religion, national origin or ancestry, age, disability, marital status, pregnancy, protected veteran status, protected genetic information, political affiliation, or any other characteristics protected by local laws, regulations, or ordinances.


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