Gfx Performance Architect
Location:
Folsom , California
Posted:
July 22, 2016
Reference:
804457
Job Description: Our goal within Intel Visual and Parallel computing technology Group (VPG) is to enable users to immerse themselves into new experiences leveraging our leading edge Graphics, Media and Display offerings. With the explosive growth in demand for solutions that scale from extreme low power Augmented Reality devices and Wearable Devices, to Smart Phones, Tablet, PC, Automotive, Virtual Reality HMD, Visual computing and Servers - Intel is in the best position to be the provider of choice for many of those markets with its in house technology.

To meet the demand it will require Intel to deliver High performing scalable and power efficient solutions with the necessary HW and SW components. VPG is experiencing massive transformation and is seeking a leaders that will help shape the future of our offerings.

In this position you will be responsible for definition and architecture. Tasks include identifying and quantifying requirements to crafting the architectural definition and supporting the design and validation efforts through the product lifecycle. You will be tasked with defining a scalable architecture as products will range from high-end integrated GPUs through low-power mobile devices. This will include consideration of a wide array of performance, power, area and cost tradeoffs given the full gamut of market segment-specific requirements and workloads. Tackling these tradeoffs will require you to drive simulation development and then engage in functional, performance and power studies in order to make timely product recommendations. You will then complete the definition of solutions by generating architectural documentation, high-level design and algorithm development, and then work across the various program management, product-level architecture, micro-architecture and design/validation teams to develop and review plans and strategies which will ensure quality, performance, power, area and TTM goals are met.

Ensures platform and its components have the best performance and power balance specifically focusing on graphics hardware components. Research and development of next generation platform designs to continually improve the performance. Conducts system analysis on proprietary and competition platforms, develops advanced hardware tuning and overclocking.
Ensures platform and its components have the best performance and power balance specifically focusing on graphics hardware components. Research and development of next generation platform designs to continually improve the performance. Conducts system analysis on proprietary and competition platforms, develops advanced hardware tuning and overclocking.
Qualifications:
Qualifications:
The candidate must possess the necessary skills to lead graphics HW definition and high-level design teams on their respective technical area, incorporating the appropriate cross-group participation.

Successful candidates must have:
- 10 years of Graphics HW Architecture experience Masters in a related engineering field or additional experience
- Proven record of defining the architecture of graphics fixed functions subsystem including Z, Stencil, hierarchical Z.
- 3D computer graphics theory and API knowledge
- Experience in data compression and decompression algorithms and implementations.
- Broad knowledge of component architectures, semiconductor technology, low power circuits and design methodology
- Strong communication skills including technical documentation
- Proven ability to meet program schedules while paying careful attention to details in definition, functional correctness and validation plans
- Good organizational, time management and multitasking skills
A little about us:
Our vision is simple and direct. If it computes, it does it best with Intel. We embrace all aspects of computing.

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