Graphics Hardware Engineer
October 19, 2016
If you're interested in computer graphics and working with leading graphics hardware engineers on Intel's latest GPU/CPU architecture, then our Visual and Parallel Computing Group (VPG) has opportunities for you. VPG delivers Intel's 3D graphics, media, display, GPU, and Parallel Computing Technology.

This position is in 3D Graphics hardware front-end development where you will be working closely within a team of graphics hardware design/validation engineers, microarchitects, and architects on 3D Graphics blocks (subsystems) targeting a wide range of Intel's future generation processor products. The development environment is dynamic and fast-moving, focused on high-quality results, frequently entailing multiple projects under concurrent development. You will be encouraged to take informed risks, to continuously seek useful design innovations and process improvements, and to have fun while doing so. This position is based in Folsom, CA, whence you will be collaborating with team members and other key partners located across multiple US and international sites.

Responsibilities include:
Analysis, interpretation, and assessment of hardware architectural specifications defining feature requirements for 3D Graphics blocks.
Definition and development of microarchitecture specifications, logic designs, and HDL code for 3D Graphics blocks. Design implementations must meet functional and performance requirements, physical/structural design constraints (timing, area, power), as well as proprietary design rules and other quality criteria.
Definition and development of test plans, verification environments, validation components (bus functional models, trackers, checkers, scoreboards, test benches, etc.), functional coverage points, assertions, random and directed tests, random test constraints, etc. to validate 3D Graphics blocks at various levels of integration.
Integration and maintenance of HDL models and verification environments for simulation and ASIC logic synthesis.
Execution and debug of hardware simulations; achievement of functional test coverage objectives. Identification and closure of design and environment defects, including bug fixes requiring manual ECOs (gate-level netlist edits).
Characterization and analysis of performance and power results; implementation of corresponding design modifications and optimizations as required to achieve power and performance targets.
Execution of ASIC logic synthesis flows; implementation of corresponding design modifications and optimizations as needed to achieve timing and area objectives.
Debug of graphics hardware in emulation and/or silicon hardware environments; working with synthetic low-level tests as well as with stimulus from real-world applications and benchmarks and the graphics driver.

Behavioral traits for this position include:
Strong communication, interpersonal, and problem solving skills
Strong technical and business writing skills
Motivation, self-direction, and ability to work effectively both independently and as part of a diverse cross-geographic team
Ability and willingness to efficiently manage multiple concurrent assignments, to deal with dynamic objectives and plans, and to deliver high-quality output against deadlines

You must possess these minimum qualifications to be initially considered for this position.
You must possess a Degree in Electrical and/or Computer Engineering, plus 4 years of relevant experience. A Master's Degree is preferred.

Candidate should have 4 years of experience:
- Computer architecture/organization fundamentals
- Front-end (logic) design and verification of large (100Ks to Ms of gates), complex, high-speed (~1GHz) digital systems, under real-world physical design constraints
- Logic design implementation and verification using (coding in) hardware description (RTL) and verification languages such as Verilog or System Verilog; applying good coding style
- Definition and development/implementation of test plans, verification (simulation) environments, validation components, and tests
- Usage/execution of logic simulation, synthesis, and timing analysis tools and environments; familiarity with broader ASIC development flows; hardware/hardware model debug
- Unix and Windows OS usage
- Programming or scripting languages such as C/C , Perl, Ruby, and Python


- 3D Graphics architecture concepts, APIs, and standards - e.g., Direct3D, OpenGL; media/video codec standards; implementation of vector-based DSP/SIMD algorithms; Intel CPU architecture
- Coverage-based validation concepts and application - functional coverage points, assertions, random and directed tests, random test constraints, etc. using System Verilog or similar verification languages/tools; UVM/OVM verification methods
- Synopsys ASIC design tools - VCS simulator, Design Compiler, IC Compiler
- Formal verification methods - formal property verification (e.g., Jasper), high-level/algorithmic formal equivalence checking (e.g., HECTOR)
- High-level hardware modeling using System C, C ; high-level synthesis and optimization (e.g., C-to-Silicon, Catapult, Cynthesizer)
- Familiarity with digital hardware emulation and hardware debug tools - emulators, logic analyzers, etc.

A little about us:
Our vision is simple and direct. If it computes, it does it best with Intel. We embrace all aspects of computing.

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