Develop reusable portable mobile graphics engine for iOS using OpenGL. Uses Textures, Shaders, Rasterization, and Pipelining to deliver next generation mapping systems. Collaborates with counterparts on Android and/or Web to ensure a consistent and performant cross platform user experience.
Participate in and help drive architectural and shared library design. Create, run, and maintain unit tests and refactor and update code as necessary. Respond to production issues in the field and perform any needed remediation.
Work with a small team in an agile environment to ensure compatibility with iOS version 9 and above for iPhone and iPad; tvOS 9 and above; and watchOS 2 and above.
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