Technical Artist Intern, Skinning, Overwatch
Location:
Posted:
October 04, 2016
Reference:
16000XC
Greetings, students! We're geared up here to offer another round of epic internship experiences in summer 2017. The internship program offers the opportunity to pause your studies for one summer and work side-by-side with Blizzard Entertainment employees in your area of interest, doing real work that oftentimes ends up in production. As such, we hold you to the same high standards as anybody else in the company.

Just like our gameplay experiences, Blizzard internships are a fully immersive experience. We want interns who are enthusiastic about what they want to do for a living and excited to come in every day to learn and contribute in this hyper-creative atmosphere. Being fully engaged with our team also means communicating effectively and maintaining an open mind - one that is receptive to feedback and able to adapt and grow. Your hobbies and interests can also play in your favor. Passion for technology, gaming, game development, and an in-depth knowledge of Blizzard games, products, and services will always be a plus with us, regardless of the position you're applying for. Be passionate about who you are, be into our industry, and be willing to go all-in and embrace this opportunity to the fullest!

Quest Objectives
Blizzard Entertainment is loo king for an individual who wants to get hands on experience skinning Overwatch characters as a technical artist intern. Help us fill the lootboxes by skinning skins, working on physics, and problem solving. After your tour of duty, you would leave with experience in; our game engine, Maya skinning, ragdolls, cloth, and game development.

One of the most valued aspects of the Overwatch team is our culture. Be willing to embrace Blizzard's core values such as 'Embrace your inner Geek', and 'Every Voice Matters.'

Intern Guild Requirements
  • Currently enrolled in a college or university, or planning to enroll in Fall 2017
  • Returning for at least one more semester or quarter following the Summer 2017 internship
  • Able to work full-time hours for 11 - 12 weeks at the Blizzard office indicated in this job posting between May 22, 2017 - August 11, 2017 or June 12, 2017 - September 1, 2017 (group dates depend on when you get out of school)
  • Authorized to work in the US

Level Requirements
  • Demo reel displaying Maya skinning proficiency
  • Ability to collaborate with the team
  • Self-motivated
  • Demo reel displaying Maya rigging proficiency

Recommended Talents
  • Game engine experience (Unreal, Unity, etc.)
  • Python, C , or C# experience
  • Character rigging
  • Cloth or ragdoll experience

Quest Items
  • Resume
  • Cover Letter
  • Demo reel displaying Maya skinning proficiency
  • Example of a Rig
A little about us:
Blizzard Entertainment is a premier developer/publisher of entertainment software, including World of Warcraft, StarCraft, Diablo, and Hearthstone.

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